As everyone is no doubt aware, First Friday in downtown Bryan will take a hiatus due to the coronavirus outbreak. We, at STEM-VRSE, wish you and your family good health during this time of change.
20 for 20
The 20 for 20 campaign keeps making headway. In March, members of STEMVRSE had a meeting with members of a statewide education consortium to introduce VR in their summer STEM program. In addition, we began the process of producing the first STEM-VRSE curriculum. Finally, both Jordan and Katja continued work on outreach efforts for the campaign. Let us know if you have any questions about 20 for 20 or would like to help us introduce VR in 20 STEM classrooms in 2020.
VR with your Children
STEM-VRSE wants to help parents with teaching their children STEM concepts. With schools closing this spring due to the coronavirus, STEM-VRSE looked for some options parents can use to teach their children STEM concepts. This month we want to highlight the website for Experiential Learning Depot. This website provides content for distance learning across many content fields, including STEM. Please check out the website if you are looking for activities to help your students learn during this time of change.
A Note from the Lab
In a continuation of last month’s newsletter, we offer information on the potential use of VR in K12 STEM classrooms. This month, we offer knowledge acquired by Dr. Dane Bozeman, our Board Secretary. Dr. Bozeman has spent the past decade working with graduate students to complete dissertations. From the beginning, he has worked with students through using technology to conduct distance learning with his students. In his work, he has found that many students feel that asynchronous distance learning fails to create a sense of community between instructor and learners. Preliminary research suggests that VR can help to create the sense of community in learning environments linked to student success. Contact us if you would like more information on what Dr. Bozeman has learned or wish to share with us your personal experiences in the use of VR in learning environments.